Constructivist Learning - The Way Kids Learn
 

Children’s Technology Workshop was founded in 1997. The curriculum is based on the principles of constructivist learning theory. Constructivist learning is action-oriented. It gives a child feedback not from adult authority but from attempted actions that either do or don’t produce expected results. Understanding comes from trial and error. Its foundation comes from observing the way children learn in the first years of their lives.

Building on the understanding of how toddlers embrace learning, Children’s Technology Workshop curriculum has been designed to allow children between the ages of four and fourteen (Kindergarten to Grade 8) to continue to experience constructivist learning.

Children learn engineering, robotics using LEGO®, graphic design, animation, video production and video game design. At our summer and seasonal camps, children choose to participate in adventures that allow them to embrace technology to help them with the various projects they build.

A week at one of our camps, icamp™, which stands for individualized learning camp, is a real eye opener. Children are self-directed and motivated. They invent. They fail. They figure it out and invent some more. They, literally construct knowledge.

In a week they can do four or five projects, developing new skills to solve new problems, touching technology and mastering it because they want to.

No other technology-based camp is oriented this way.

The results are outstanding. Children become users of technology, empowered to their ultimate skill -- lifelong learning.

Workshop Club is another avenue for children to gain new skills in after-school settings. Children can choose from a wide range of subject matter including early literacy programs, engineering, robotics, and video game design.

Academics introduces Children’s Technology Workshop projects into the classroom, providing enriching supplemental projects to reinforce existing curriculum.

Parties and Special Events round out the offering, engaging children in engineering and technology-centered fun group activities.